MaterialCraft in your browser

MaterialCraft online

Create tileable materials from noises, patterns and filters. Connect nodes, refine the finish in 2D and 3D, and keep an editable material package.

Back to the MaterialCraft editor ↑

What you can do with MaterialCraft

  • Use a native .mcraft package, an .sbs file or a prepared homepage example.
  • Inspect the graph alongside its 2D output and 3D material preview.
  • Download the editable package, including its embedded resources.

How to use MaterialCraft online

  1. Open a package.

    Start from an example or import your material.

  2. Refine its look.

    Edit nodes yourself or describe the finish you want to the Agent.

  3. Save and export.

    Keep the native package, then use the required texture-map export.

Before you start

Download a package before leaving. Signing in does not synchronize material projects across devices.

Free manual editing, optional AI

Use MaterialCraft manually without an account. Sign in to use shared EasyRunCraft credits for supported AI tasks. AI requests send the context or attachments needed for the task.

One account and one balance cover all seventeen tools. AI credit usage depends on the task, content and model. Manual editing, saving and exporting do not use credits. See how credits work and examples, compare plans and credit packs, or read our Privacy Policy.

MaterialCraft FAQ

Is this the same as TextureCraft?

MaterialCraft builds procedural materials in node graphs. TextureCraft paints materials onto 3D models.

Does the Agent keep the nodes editable?

Yes. It works on native graphs and parameters in the open package.

Will every SBS package work?

Compatibility depends on its nodes and resources. Review warnings and output previews after import.